Modelled and rigged this sheep in Maya.
Archives for 2009
Pyramidz will assist artists via an all-in-one procedural framework. Artists will be able to spend more time correcting troubled frames, and less time isolating the target site(s).
Simple animated short. This was a basic experiment with a customized animation biped rig and faux subsurface shader.
The original tracked plate was combined with a CG toybox. The model was lit largely based on HDR probe images. Special attention was made to occlude the light from the window.